Numerosi useri baga accidental sau din prostie peste 32767 statusurile
Cum orice server de mu online foloseste microsoft sql server pentru a rula ...propun punerea in functiune a urmatorului script care repara statusurile automat mai mari de 32767.
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Se creaza cate un job in enterprise manager >sql server agent> jobs....din mssql..pentru fiecare query:
QUOTE
- Cod:
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UPDATE Character
SET Character.LevelUpPoint = Character.Strength - 32767,Character.Strength = ('32767')
WHERE Character.Strength > 32767
QUOTE
- Cod:
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UPDATE Character
SET Character.LevelUpPoint = Character.Vitality - 32767, Character.Vitality = ('32767')
WHERE Character.Vitality > 32767
QUOTE
- Cod:
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UPDATE Character
SET Character.LevelUpPoint = Character.Dexterity - 32767, Character.Dexterity = ('32767')
WHERE Character.Dexterity > 32767
QUOTE
- Cod:
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UPDATE Character
SET Character.LevelUpPoint = Character.Energy - 32767, Character.Energy = ('32767')
WHERE Character.Energy > 32767
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Astfel daca un jucator va avea peste 32767 la strenght / energy / vitality / dexiterity...cand va iesi din joc..la un interval de timp programat de schedule din job...statusul cu problema ii va reveni la 32767 si va primi inapoi cate level up points a bagat in plus la acel stats.
Mai precis: daca un jucator baga pana la 33000 strenght sa zicem..dupa aceste jobs ..strenghtu se va face 32767 si va primi 33000 - 32767 lvl up points = 233